Cosmos | Black Hole

Lead VFX Artist | Darkside Studios

Black Hole

I was tasked with creating a Black Hole for a television series looking at stellar objects in our universe.

The challenge of this project was in making the black hole itself feel alive, fluctuating as it rotates, storms and collisions visible within the cloud density.

The asset was simulated using Turbulence FD, then lit and rendered with Cinema 4D and composited in After Effects.

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